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Question How do I fix error CS1061

Discussion in 'Scripting' started by EliteEli_09, Feb 15, 2023.

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  1. EliteEli_09

    EliteEli_09

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    Posts:
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    I keep on getting the error CS1061 and don't know how to fix it: Assets\Scripts\PlayerInteract.cs(37,34): error CS1061: 'InputManager' does not contain a definition for 'OnFoot' and no accessible extension method 'OnFoot' accepting a first argument of type 'InputManager' could be found (are you missing a using directive or an assembly reference?) I have tried numerous things in order to try and fix it but I can't find a way to. I have tried to redo the script entirely but it just doesn't work, so I would appreciate some support so I can fix this so I will know how to handle this in the future. Here is the code. Any type of help would be much appreciated.

    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5. public class PlayerInteract : MonoBehaviour
    6. {
    7.     private Camera cam;
    8.     [SerializeField]
    9.     private float distance = 3f;
    10.     [SerializeField]
    11.     private LayerMask mask;
    12.     private PlayerUI playerUI;
    13.     private InputManager inputManager;
    14.  
    15.     // Start is called before the first frame update
    16.     void Start()
    17.     {
    18.         cam = GetComponent<PlayerLook>().cam;
    19.         playerUI = GetComponent<PlayerUI>();
    20.         inputManager = GetComponent<InputManager>();
    21.      
    22.     }
    23.  
    24.     // Update is called once per frame
    25.     void Update()
    26.     {
    27.         playerUI.UpdateText(string.Empty);
    28.         //this is just creating the ray cast or the line that comes out from your player to detect things like collisions
    29.         Ray ray = new Ray(cam.transform.position, cam.transform.forward);
    30.         Debug.DrawRay(ray.origin, ray.direction * distance);
    31.         RaycastHit hitInfo; //this stores what collisions have happened
    32.         if (Physics.Raycast(ray, out hitInfo, distance, mask))
    33.         {
    34.             if(hitInfo.collider.GetComponent<Interactable>() != null)
    35.             {
    36.                 playerUI.UpdateText(hitInfo.collider.GetComponent<Interactable>().promptMessage);
    37.                 if (inputManager.OnFoot.Interact.trigerred)
    38.                 {
    39.  
    40.                 }
    41.             }
    42.         }
    43.     }
    44. }
     
    Last edited: Feb 15, 2023
  2. SF_FrankvHoof

    SF_FrankvHoof

    Joined:
    Apr 1, 2022
    Posts:
    780
    1. Please use Code-Tags to make your code readable.
    2. Your error states what's wrong: 'InputManager' does not contain a definition for 'OnFoot' and no accessible extension method 'OnFoot' accepting a first argument of type 'InputManager' could be found
    Near the bottom of your code, you write "if (inputManager.OnFoot.Interact.trigerred)"
    Apparently 'OnFoot' does not exist on the InputManager-Object. So you cannot write 'inputManager.OnFoot'.
     
  3. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,705
    You're just making typing mistakes. You can fix those all by yourself! Here's how:

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! See the top of this post.
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,705
    All of these questions are answered in any basic InputManager tutorial.

    Which InputManager tutorials have you worked through so far?
     
  5. EliteEli_09

    EliteEli_09

    Joined:
    Sep 4, 2021
    Posts:
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    How do I make it so inputManager has a definition for OnFoot though
     
  6. EliteEli_09

    EliteEli_09

    Joined:
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    Posts:
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    I haven't watched any of them though I was following a tutorial from another Youtuber and I even redid the entire videos multiple times.
     
  7. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,705
    Quality of the tutorial does matter. I recommend starting with the official Unity ones that you find in the Learn section above.

    Just know that it is a LOT of detailed fiddly easy to get wrong steps and there's no chance someone could type magical things in this box that would serve you any better than doing the tutorial properly.

    See my two-step guide above for doing tutorials correctly or you may be again wasting your time.
     
  8. EliteEli_09

    EliteEli_09

    Joined:
    Sep 4, 2021
    Posts:
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    I will look over the videos. I'm new to Unity and I'm just about to go into highschool to learn more about coding so I appreciate the help. Hopefully this will help with the error and the errors that will occur in the future.
     
    phamminhquang2802 likes this.
  9. thegoatjesse

    thegoatjesse

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    Feb 24, 2023
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  10. thegoatjesse

    thegoatjesse

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    *(the line number and character position) what those this mean
     
  11. rissoiscruos

    rissoiscruos

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    Feb 24, 2024
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    How do you fix it?
     
  12. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,705
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