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How do I extrude an edge that does not have an open side?

Discussion in 'World Building' started by IamTirion, May 14, 2019.

  1. IamTirion

    IamTirion

    Joined:
    Mar 3, 2019
    Posts:
    20
    upload_2019-5-14_19-18-54.png
    Point in case, how do you extrude an edge such as the one in the screenshot (the middle edge) downwards? The object is supposed to be a door frame, and I wish to make a curved door that fits the arch exactly. I was thinking of extruding the door shape from the door frame. Is there a better way of doing this?

    And even if there is, is it possible to extrude an edge like this? I tried splitting the vertices, but this is the result upload_2019-5-14_19-24-22.png

    The new vertices are connected to the adjacent vertices, and I cannot reconnect them to the vertices directly above them. Is it possible to reconnect a vertex to a different vertex instead of the current ones? Can I remove an edge?
     
  2. Ritchie-J

    Ritchie-J

    Joined:
    Feb 26, 2018
    Posts:
    26
    Delete one of the adjacent faces, extrude the side, then select opposing edges of the deleted face and Bridge Edges.

    Door construction option :-
    Duplicate Arch
    Select inner faces corresponding to edge faces of door
    Inverse Selection and Delete Faces
    Select bottom two edges and Bridge Edges to complete edge faces
    Flip Object Normals.
    Fill Holes

    But someone else will most likely have a better solution !
     
    IamTirion and Mauri like this.
  3. IamTirion

    IamTirion

    Joined:
    Mar 3, 2019
    Posts:
    20
    Thank you. It worked like a charm.