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How do I create native dll into Unity's installation-directory ( UnityExtensions )

Discussion in 'Editor & General Support' started by Deleted User, Aug 10, 2017.

  1. Deleted User

    Deleted User

    Guest

    Hello everyone, yeah I have idea - who don't want copy to your asset directory just copy to native unity extensions.

    Example for HelloWorld:

    create folder to
    For Windows:
    [ROOT-DIRECTORY]/Editor/Data/UnityExtensions/Unity/HelloWorld

    For MacOS:
    Unity.app/Contents/UnityExtensions/Unity/HelloWorld

    Create folder Editor in created HelloWorld!

    Than you write own dll from C# example: EditorWindow with Label.

    Is it working?

    I am happy now. That is why it works fine because I want own biggest part of Unity. I imagine who is fan of Half-Life / goldsource engine into Unity 3D.

    PS: I found nice arguments :D I really love that.

    Thanks for support!