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How do I create a telescope/spyglass view in VR?

Discussion in 'AR/VR (XR) Discussion' started by Tuitive, Jan 25, 2017.

  1. Tuitive

    Tuitive

    Joined:
    Mar 25, 2013
    Posts:
    36
    I need to change the default VR view to a zoomed in, heavily vignetted, monoscopic view when the user holds the controller (modelled as a spyglass) up to their HMD, but for the life of me I can NOT figure out how to:
    - Change the field of view to be more zoomed in
    - Get the view to be non-stereoscopic (I want the same view sent to both eyes)

    Can anyone offer any advice on this?
     
  2. DrBlort

    DrBlort

    Joined:
    Nov 14, 2012
    Posts:
    72
    You can try with a second camera that renders to a render texture, and use that texture on the "lens" of the spyglass