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ProBuilder How do I create a new face from vertices?

Discussion in 'World Building' started by Sun-Dog, Jun 20, 2018.

  1. Sun-Dog

    Sun-Dog

    Joined:
    Mar 23, 2009
    Posts:
    144
    I may be missing something, but I have a "hole" and I need to fill it.

    The find and fill holes items didn't seem to detect this as a hole.

    c91aad1e6a380114d958285d25314416.png

    I made sure that all of the corners were collapsed and welded to that it was a continuous edge.

    I tried selecting sets of 3 or 4 verts that would make a normal tri or quad, but in vert mode, I couldn't find a way to create a face and if I changes to face mode, my vert selections disappeared.

    I Did try Fill Hole and Connect Vertices.

    Connect Vertices said "(3 or 4) vertices connected" but I could see no change in the geometry.

    On the other hand, Fill Hole returns "Too few unique points selected":

    376c60612b0ba977df2c600dd1089d1b.png

    Shouldn't 3 (or 4) vertices define a face? I tried this on both the tri indicated here and a quad next to it.

    Didn't work.

    The only thing I could thing of was a bit silly. I extruded an edge:

    b33008e8ae563332be6d8409624b7387.png

    and then I collapsed the vertices:

    a1084770a06ee6ee37c903a644a2c996.png 0dc76918422773b6e15c104658076455.png

    There's gotta be a better way!

    What am I missing?
     
  2. yahodahan

    yahodahan

    Joined:
    Apr 26, 2009
    Posts:
    1,377
  3. alex_m2000_cl

    alex_m2000_cl

    Joined:
    Dec 4, 2016
    Posts:
    10
    hi. congratulations for probuilder, it seems to be a great tool. i am new to probuilder and i have a question:
    i have some models of buildings. and i want to create some polygons on some faces of the models. The idea is apply a different material to the new polygons in order to simulate windows on them with reflection or using an interior mapping shader. The windows could have diferent shapes. how could i create that polygons ?. Thanks in advance.
     
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