I've read the documentation for the Camera, but still don't understand. The 3 tutorials I've followed, including this one, have the player at the center of the screen when the camera catches up. I want to code the camera like this: The player can move anywhere on screen with no gravity (Completed). If the player goes very close to the right wall, the camera slowly "unlocks" more right screen. The left of the screen does not do this; If the player moves all the way left, he hits a wall. Once the player and camera move right, there's no accessing the old screen to the left. The closest example I can think of for the camera is like a 2d runner game, but the player can move anywhere on screen without gravity. I wouldn't ask someone to code this unless they wanted, so if there are any references or tutorials you could link I would greatly appreciate it.