Basically I just want my player to be affected by the lights in the scene. I am using black ambient light in order to make my character disappear when there's no lights in the scene. When my player character moves, there's an animation playing of him moving his legs and arms, I want the lightmap silhoutte to match my players current frame. I don't have much experience with lightmaps and 2d lights in unity. If there's an easy solution that I have missed, please tell me! Thanks