Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We've updated our Terms of Service. Please read our blog post from Unity CTO and Co-Founder Joachim Ante here
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

How do I add a joint to my players hand-held lantern to make it react to movement?

Discussion in 'Physics' started by VileGoo, Aug 10, 2018.

  1. VileGoo


    Apr 29, 2017
    I'm trying to setup some physics for my players arm model so the lantern they are holding reacts to the movement by swinging around; however, I am having issues. What I've been trying to do is create some empties with a rigid body component (with isKinematic turned on) added to it and using that as an anchor for the joints. However, no matter which physic joint I add (hinge, character, configurable) the objects float around like they're weightless around the anchor point and don't react to the players movement at all. Help would be appreciated!