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How do I add a joint to my players hand-held lantern to make it react to movement?

Discussion in 'Physics' started by VileGoo, Aug 10, 2018.

  1. VileGoo

    VileGoo

    Joined:
    Apr 29, 2017
    Posts:
    198
    I'm trying to setup some physics for my players arm model so the lantern they are holding reacts to the movement by swinging around; however, I am having issues. What I've been trying to do is create some empties with a rigid body component (with isKinematic turned on) added to it and using that as an anchor for the joints. However, no matter which physic joint I add (hinge, character, configurable) the objects float around like they're weightless around the anchor point and don't react to the players movement at all. Help would be appreciated!