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How do I add a joint to my players hand-held lantern to make it react to movement?

Discussion in 'Physics' started by VileGoo, Aug 10, 2018.

  1. VileGoo


    Apr 29, 2017
    I'm trying to setup some physics for my players arm model so the lantern they are holding reacts to the movement by swinging around; however, I am having issues. What I've been trying to do is create some empties with a rigid body component (with isKinematic turned on) added to it and using that as an anchor for the joints. However, no matter which physic joint I add (hinge, character, configurable) the objects float around like they're weightless around the anchor point and don't react to the players movement at all. Help would be appreciated!