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How do I access other UV channels?

Discussion in 'Universal Render Pipeline' started by pizzaboy13, Mar 30, 2020.

  1. pizzaboy13

    pizzaboy13

    Joined:
    Mar 6, 2019
    Posts:
    18
    In the built in render pipeline, under secondary maps I was able to access UV0 or UV1 as the secondary map. How do I access this in URP?