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How did your first game turn out?

Discussion in 'General Discussion' started by Kellyrayj, Oct 5, 2011.

  1. Kellyrayj

    Kellyrayj

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    So far mine isn't looking very good. Made me wonder about senior developers and their first attempts.
     
  2. justinlloyd

    justinlloyd

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    First attempts from years ago or first attempts in Unity?
     
  3. deram_scholzara

    deram_scholzara

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    Can we see yours? My first game was a 9-month student project - 6 artists or so and me programming. We got a pretty awesome art style nailed down and pretty much had the gameplay mechanics figured out. However the actually executables of the game didn't fully represent this. The game play lasted for about 5 minutes before things started breaking, and the art was mostly focused on the first room of the game.

    We did learn a lot from the project though, developed some new techniques, and it was a great starting ground for our careers.

    It also looked pretty cool on our resumes/portfolios.
     
  4. BryceS

    BryceS

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    My very first game(That is publicly released) was actually a flash game, Assembler: http://www.kongregate.com/games/BryceSummer/assembler?acomplete=assembler ... Looking back theres a lot of things that I think I could have done better(I made several sequels which I feel got better with each revision), but I'm overall pleased with it. After serveral years of experience working with flash, I made my first Unity game, Sine rider: http://www.kongregate.com/games/BryceSummer/sine-rider?acomplete=sine+rider .

    The best advice I can give to you is never give up, its easy to get discouraged early on... It took me roughly a year between getting my first idea for a game and actually having something I was ready to show to people. Take small steps to try not to get overwhelmed... But with that said don't try to scale down your ideas or goals too much.

    Also, feedback from other people can be extremely helpful to improve your game... But bear in mind when you post your game on a public site like kongregate, people will be brutally honest. I would suggest that once you have something playable, show it to a couple close friends/family members and try implementing some suggestions that come up... Then later on branch out to public sites/forums.
     
  5. yuriythebest

    yuriythebest

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    my first game was, while fun and "innovative" also crap and full of bugs at the same time :) The important thing is to actually HAVE a first game- many people don't get past that point
     
  6. chris_taylor

    chris_taylor

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    my first game i made in a programing class using C++ it was space invaders in the console lol
     
  7. yuriythebest

    yuriythebest

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    oh I thought this thread was about Unity games. my first-first game was a short point n click flash game (flash 5 hehe) that I wrote back in 6th or 7th grade.
     
  8. chris_taylor

    chris_taylor

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    well im not sure if it is or not just thought i say what my true first game was and my second what ping pong in the console window lol
     
  9. mr. wrong

    mr. wrong

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    First completed game? Pong clone made in Blitz Basic.

    There were a lot of unfinished projects before that. I agree that finishing what you start is essential so you need to be very careful when deciding on what will and what won't be within the scope of your project.
     
  10. Codster

    Codster

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    First completed game xataraxix ouch that game flopped hard! Come a long way since then, sadly it seems I have only just begun lol.

    Edit;
    Before that I suppose I did do a pong style game in gamemaker. Once I found out gamemaker did not let you post on any big game sites I stoped... shame too that game was fun... hmm I think I have a game to remake lol.
     
    Last edited: Oct 6, 2011
  11. TehWut

    TehWut

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    it was not Unity....

    you controlled a smiley in a room, and had to get to the end. there was spikes and stuff, and you shot poo.....
     
  12. Kellyrayj

    Kellyrayj

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    Doesn't matter matter whether it was Unity or not. Just thought it would be fun to hear about other people's experience :)
     
  13. g00niebird

    g00niebird

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    My first game was a Donkey Kong clone I wrote in BASIC on a TRS-80 model 3. My second was a vertical-scrolling dodge game on the same platform.

    I transferred them both to cassette and gave them to my 7th grade math teacher; she let whoever finished a test first play one on her Model 1 in the back of the room.

    :)
     
  14. Julz11

    Julz11

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    Wow, everyone have pretty good games made... Hehe, I made a crappy guessing game in C++ where the computer generates a number and you have to try and guess it before the timer reaches 0.
     
  15. UnknownProfile

    UnknownProfile

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    My first game was made in flash when I was 8. It was called "Nunchuck Man" and was played using the arrow keys. As an eight year old, it was the best game ever made by anyone anywhere, but looking back on it, the mechanics were too simple. You played as a man with spinning nunchucks and walked (using the arrow keys) into enemies to kill them. All in all it came out pretty well for an eight year old just learning ActionScript 2 (too bad ActionScript 3 wasn't out in back in 2003).
     
  16. Ullukai

    Ullukai

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    one of my first games i made was way back and it was a pinball game made with just nails, rubber bands , piece of wood about 2 feet by 3 feet and about an inch thick and the ball was a marble> tons of nails for bumpers and sides and the flippers were cardboard

    another one was was real : shooting flies with my pellet gun ! splat on concrete ! lol
     
    Last edited: Oct 5, 2011
  17. UnknownProfile

    UnknownProfile

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    You must be a great aim.
     
  18. Farfarer

    Farfarer

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    My first one in Unity was for a university project - it worked, but it was so horribly hacked together that I didn't go back to it (and couldn't understand most of the code I'd written anyway :p).
     
  19. Ullukai

    Ullukai

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    lol , i was going to delete that post but anyways you have to get them when they are in the sun warming up :) it takes a bit of practise thats all :)
     
  20. deram_scholzara

    deram_scholzara

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  21. Per

    Per

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    I can't even remember my first games, they were back in the days of the Acorn Electron. I think there was a text adventure game, then a space invaders clone, it was a pain in the ass because most of the graphics were done using character (font) blocks, and I had to work out the bitmasks to draw the shapes I wanted by hand VDU 23,... brrr oh and in the end the game turned out ok, not as fun and engrossing as i'd hoped, but narrative and level planning wasn't something I was so hot on at 8.
     
    Last edited: Oct 5, 2011
  22. justinlloyd

    justinlloyd

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    I think the OP meant "computer game" :) But I had that exact same game, known in the UK as a bagatelle board. Mine was constructed from a sheet of hardboard in a wooden frame, a plunger with a spring, and several hundred small brad nails to form little U-shaped cups to catch the ball in. I wrote in numbers on the hardboard for point scores. I never put flippers on mine but I did have two small bicycle bells that if you were skillful you could hit which counted as extra points. Not sure if it was the first game I ever created, but certainly one of the earliest. I think I made three or four of these devices, of varying layouts and embellishments, e.g. marbles instead of ball bearings, strong magnets to capture the ball -- which frankly never worked -- and so on, for friends who wanted them. I think I was around 8 or 9 at the time. I know I invented earlier board games or card games before that, but I think the bagatelle board was probably the earliest game that you could say "that is a complete game" and didn't rapidly devolve in to the equivalent of Calvin Ball. :)


    http://en.wikipedia.org/wiki/Bagatelle
     
  23. eedok

    eedok

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  24. leokry

    leokry

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    My first own game was written somewhere around 1995-96, was realtime, featured dynamically allocated enemy troop units of different sorts, vector-based rocks as walls and a quite clever (for me, at that time) pathfinding: units were ofcourse attracted towards the player, units were detracted from walls (algorithm working a bit like magnetism), if a unit got stuck in a wall enclosure, a "detraction point" was placed in front of it, and thus several detraction points later the unit was pressed out of the enclosure. I think I actually had a "rage" mode where a unit shot by another unit turned against the perpetrator. Every unit could have it's own behaviour, it's own state machine. The rocks were thrown out randomly, consisting af N-gons of varying sizes. Hell, everything was dynamically allocated and randomised out.

    It was written in Turbo C 4.0 with the typical 32-color 800x600 XVGA graphics typical for the time. Just firing the game away and seeing the chaos ensuing as 20-40 units go bezerk crowding and shooting all over the place was great fun. I lost the code on some floppy or harddrive long time ago. Damn shame, that is. In retrospect, I could have written a real commercial title if I pushed on. But at that time it still wasn't obvious that PC-gaming would strike so big.
     
  25. jin76

    jin76

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    My first game was pong :D, and i made a few others here and there, but the game that i will consider my actual first polished game worthy of releasing, is still cooking , hopefully will be done by 2 months or so.
     
  26. Ullukai

    Ullukai

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    Wow ! You must be a good chef ! :) Two months of cooking sounds like a feast of feasts ! My cooking is not good enuff to release
     
  27. ColossalDuck

    ColossalDuck

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    I am working on my first to be released game, that shall soon be done!
     
    Last edited: Oct 6, 2011
  28. jin76

    jin76

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    LOL na , i am not that good :D just dedicated
     
  29. Daydreamer66

    Daydreamer66

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    My first computer game was written in Junior High School on a computer which used a tape drive for storage. It was a simple "choose where to go or what to do next" haunted house game, and it was my first real use of the old Basic language. Those were the days - and that Apple IIc I got a few years later was such an upgrade!