As the topic asks, how did you get started? I'll go first. I started with klk n' play at the age of 15 (i think it was 1997?). Klik n play is like a primitive unity, but for win 3.1 then win 95. http://en.wikipedia.org/wiki/Klik Anyway, I knew this wasn't how things were done in the pro world, but it was a good way to wrap my mind around making games. So, I started programming in QBASIC. This was a just to get my feet wet in programming until i was ready to move into C, the language that I was told I should learn if I wanted games. (Back then C++ was still en evil, and slow language!) C and ASM made games! So, at 16 I started programming in C. I made games in DOS. I had to use interupts to set the video mode (mode 13h, or 320x200 256 colors) I used bit-mapped graphics I made in code, (think of an array of numbers to correspond to each pixel) and used other DOS interrupts and ASM to get input and play sound effects. I used the good ole' free DJGG compiler that i downloaded on my 33.6k modem, that was dialed into AOL 2.5! I would go to the different chat rooms and personal webpages to learn what resources there were, what books to look at, who would give source code to learn from, and to download other small games to keep me inspired (seeing a small game play well, was inspiring because i figured that i could do that too! ) I later moved on to programming my games with the allegro game dev library to be able to use graphics i made in MS paint! In those days, having a lib that gave you functions to set the video mode, get input, play sounds, load data, etc was seen as a crutch. you had to write your own routines to re-invent the wheel, otherwise you wernt meant to make games! You were not a man! lol It sounds silly now, but that's how it was. I'm glad I grew up in the 90s tho... because of the hard work I had to do just to draw a pixel on screen, it made me learn a lot, and know more about programming than just making games. It made me take real pride in what I did...even if my games were simple. Not many people were "indie" or hobby game makers back then. Later, when I studied Computer science in college, I also already had a leg up on most other students. It also helped me realize that even tho I loved making games, i fell in love with programming in general. anyway, before I rant on how easy people have it now-a-days, and nobody has to earn anything in the game dev world anymore (lol) tell me when/how you started making games.