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How did they do it? SINGULARITY in Netmarble's Future Fight

Discussion in 'General Graphics' started by RREALITY, Oct 20, 2018.

  1. RREALITY

    RREALITY

    Joined:
    Jul 17, 2013
    Posts:
    6
    Hi all,

    I have been wanted to make a character that has the same visual style as the Singularity in Netmarble's future fight. I saw the style idea to be realized for the first time on a villain in Saint Seiya Omega.

    cyber12-com-saint-seiya-omega-01-mp4-00001-e1334163293595.png

    I saw it being realized both on Singularity and partially on Wiccan recently. How to do it? Was it done in a 3D software or in Unity? Thanks for the tips!

    cheers,
    Kyle
     

    Attached Files:

  2. brownboot67

    brownboot67

    Joined:
    Jan 5, 2013
    Posts:
    375
    This sort of thing is generally rimlight plus a background uv'd in screen or world space.
     
    hippocoder likes this.
  3. Torbach78

    Torbach78

    Joined:
    Aug 10, 2013
    Posts:
    296
    yes, 2 simple shader techniques OP


    1a) matcap shader
    or
    1b) Fresnel to avoid 2 texture look-ups (rimlight as mentioned)

    2) view direction starfield, could use screen_space or world (like Brownboot said)


    here is my oversimple version with 'flash' multiply Unlit shadergraph (fresnel + view direction)


    and here is the graph logic
     
    Last edited: Oct 21, 2018