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Question How did Keijiro do this? VFX + Audio waveform

Discussion in 'Audio & Video' started by Picaresque, Sep 23, 2023.

  1. Picaresque

    Picaresque

    Joined:
    May 8, 2021
    Posts:
    6
    So there is this Japanese guy named Keijiro who creates so many wonderful things in Unity. Particularly, the one I am interested in is his LaspVFX package.

    He somehow takes the real-time audio (from your mic) and translates it into the waveform, which in turn makes the shape of the VFX graph lines resemble the shape of the actual audio wave. I do not know how to explain it, so here is the video of it:


    I am a noobie, so what he does looks like magic to me and to record this video I had to literally place the mic close to the headphones themselves. I am interested in finding out how to do the same thing but from the game itself. How do I take the audio file and make my VFX graph follow the waveform of that audio file similarly to how Keijiro did it?
     
  2. SeventhString

    SeventhString

    Unity Technologies

    Joined:
    Jan 12, 2023
    Posts:
    290
  3. 00christian00

    00christian00

    Joined:
    Jul 22, 2012
    Posts:
    1,033
    @SeventhString
    Isn't he working for you guys? He's been around for long and he list Unity Japan as workplace on github.
     
  4. SeventhString

    SeventhString

    Unity Technologies

    Joined:
    Jan 12, 2023
    Posts:
    290
    Haha you're right! I didn't pick that up going through his code. I'm glad to be on the same ship he is! I just joined the company this year, did not have the chance to meet him yet. I'll say hello for you guys if that ever happens.
     
    00christian00 likes this.