Hello. I am making a VR Game where you use Rigidbody wooden building parts to build a base. You use screws to connect multiple parts together which allows you to make a bunch of stuff. That is just a super dumbed down version of what I am doing right now but one thing I've been wondering is how ill optimize this game. I am imagining that once you get to a certain amount of rigidbodies that have multiple joints to connect eachother the game would become pretty laggy. What do you guys think I could do to optimize the game to increase performance when the number of wooden parts increases?