Hey there, I was thinking to myself - how come making a game is always described as being expensive? The development process in particular? I've been working with Unity for two years now (I'm finally getting to the point where I'm starting to develop seriously, instead of for fun ) and although I've never finished a game I've still never actually seen the need to spend money on what I'm developing... So what do you guys spend money on that makes developing expensive? Have I just not reached the need for money yet, as I've never really neared completion on any of my projects? or is the whole 'Expensive development' thing something mainly limited to Indie teams? Thanks - Brandon.