Hello everyone! My question is: "How close do you think that a game developed by indies can get to an AAA game from the technical and artistic point of view?" and a side-question: "Can it be done in Unity?", since we're discussing this on the Unity's forums . We should not include here mobile games and cartoon-ish games but only AAA desktop/console titles. First of all I'll define some terms and give the references so that we're not loosing the point, and get lost in discussing the definitions of what are indies and what AAA games we take as reference . The way I see things is, of course, not absolute, I just think that they are the most relevant point of view for the stated question. 1. We shall discuss strictly from the artistic and technical point of view. I think we should not discuss about gameplay/story and promotion importance here. 2. I think we 'could' consider indies teams of 1 - 5 members and maybe 0-3 external non-full time contractors 3. For references we shall take: - 'Uncharted 4' by Naughty Dog - 'Battlefield 1' by EA - 'Start Wars Battlefront' by EA - 'Horizon Zero Dawn' (open world) by Guerilla We shall look at the following, all very well covered in the reference games: 1. Asset quality - Texture quality - Model quality - How good they look up close 2. Evironment and level design quality - Style and good composition - Diversity of design - Vegetation quality - Well populated and vibrant world. Not a barren wasteland 3. Critter and creature quality 3. Character quality 4. Animation quality With the advancement and improvement of game engines, technology and art, along with the change in pricing plans that made possible for indies to have access to incredible tools, I think this question is very important for the future of game development That's why I invite everyone to comment and express their opinions.