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How can you be sure that people aren't using a student license for Unity Assets?

Discussion in 'General Discussion' started by WalkingDead, Feb 11, 2016.

  1. Ryiah

    Ryiah

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    Last edited: Feb 12, 2016
  2. WalkingDead

    WalkingDead

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    Good thing for Blender, Autodesk can't charge $16K anymore.
     
    Last edited by a moderator: Feb 12, 2016
  3. Ryiah

    Ryiah

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    You likely misunderstood them. What they meant by that statement is that they don't offer special discounts to individuals or small studios. This is normal for most companies. Purchasing Unity, for example, is $1,500 for perpetual or $75/mo for subscription but large companies can contact Unity to discuss volume discounts.

    Check the Enterprise section of the comparison page for more information.

    http://unity3d.com/get-unity
     
    Last edited: Feb 12, 2016
  4. neginfinity

    neginfinity

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    That's 2002. Based on the date, I'd guess previous price was a case of cream skimming. In 2002 they released learning edition and dropped the price. That sounds like an attempt to extend userbase to me.

    As far as I know, only steam bothers to do some kind of regional price adjustment. They also get some flak for that, because when currency is more valuable than dollar, price goes up (1 GBP is 1.45 USD). Case in point - maya lt subscription is $30 for US region, but apparently it is 30 GBP (45 usd) in british region.
     
  5. goat

    goat

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    Autodesk tools are a bargain. i still can't afford them but they are still a bargain.
     
    theANMATOR2b likes this.
  6. Martin_H

    Martin_H

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    Isn't that the problem though? There isn't enough actual competition to affect their decisions.

    Adobe used to charge a lot more for German versions of their tools. Close to 50% more compared to US versions, afair.
     
  7. Ryiah

    Ryiah

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    Welcome to SGI. The workstations intended for Maya had a price tag in the five digit range.
     
    BrUnO-XaVIeR and Martin_H like this.
  8. theANMATOR2b

    theANMATOR2b

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    Yes - the next year they released character studio as a "plug-in" and I think the price was an additional $2500. But it was still 10k less than Maya's offering. And that's when Lightwave and XSI were around. XSI was about 10k and Lightwave - if you could successfully add it up without confusion was 3 separate packages totaling about 8k.

    The student versions have always been available and will continue to be - though since they have changed to a non-authentication application - they might just change it to be "educational version" or learning version with disabled/handicapped export and render features.

    The current student licenses are probably slightly crippled - maybe the export features are disabled.
    Before Maya was purchased by Autodesk they had a version for learning I think it was called Maya_ILE? The export features were disabled and the render would only render (I think) 1024 max with a complete screen water mark, and I think the video rendering options were disabled.
    Awesome for actual "learning" though. The entire suite was available to use. It's where I became envious of Maya's rigging process, the paint fx and cloth system.
     
    McMayhem likes this.
  9. aer0ace

    aer0ace

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  10. Polywick-Studio

    Polywick-Studio

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    I look at various factors.
    The first thing I ask, do you have a portfolio? What kind of quality is does that person do?

    If that person does not have a portfolio or skill, I give him an arts test, moderated by former studio employees.
    Same, coding test to test your coding skills. Since you talk about art and code, I assume you want to be tested in both art and code.

    Your future is decided on the skills you have vs. what you say to others.

    I will not buy models nor solicit services from you, if your portfolio shows a different kind of work vs. what you produce, since I know you didn't do it, and that is plagiarism, grounds for dismissal.

    If you have no skill-sets, I do not wish to talk to you anymore.
    The only time I will talk to you again is on career advice, portfolio critique.


    If you seek employment, you use employer's Maya and there is no question about commercial usage. If employer can afford Maya, then employer can afford to pay rent, staff salary, and so on.
     
    Rombie, Ryiah and theANMATOR2b like this.
  11. BrUnO-XaVIeR

    BrUnO-XaVIeR

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    Martin_H, Ryiah and theANMATOR2b like this.
  12. CaoMengde777

    CaoMengde777

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    no perpetual license = product doesnt even exist (in my eyes)
    LOOL if you like encrypt your files or something .. wouldnt it then be illegal for them to look thru your files?

    hmm i tried to get a student version and i needed a college email ... although, i guess those can be acquired via alternate means aswell ... hmm i think?? .. maybe i just read thru the details and it says "must be attending a college with at least X credits" or something like that

    (and iam thinking its dumb they have that restriction since, i would say iam a student, but screw college, its a waste of money these days, in this field)
     
    Last edited: Feb 16, 2016
  13. artK0

    artK0

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    A quick question - are students allowed to put models and animations created on the educational version of maya into their portfolios to apply for jobs?
     
  14. angrypenguin

    angrypenguin

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    We're not lawyers and this isn't a Maya forum and...

    Well, my gut feeling is "yes" because it'd be silly to make it harder for people who know your software to get jobs. But I wouldn't know without reading the license, which you'd be better off doing yourself than taking some Internet rando's interpretation.
     
  15. artK0

    artK0

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    Im sorry, I probably should have posted this on the correct website. Thanks, though!
     
    angrypenguin likes this.
  16. Ryiah

    Ryiah

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