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How can windows phone use something like OnSerializeNetworkView????

Discussion in 'Windows' started by AlexFormoso, Nov 20, 2014.

  1. AlexFormoso

    AlexFormoso

    Joined:
    Aug 12, 2012
    Posts:
    25
    Hello!. I just finished a small demo of a project i am making, and the game features cross-platform multiplayer. Or at least, i did think so. I am using NetworkViews that synchronize a version of the old (but good) NetworkRigidbody Unity Technologies provided in a tutorial years ago.

    It works, and it works good, and i have the thing running in android and iOS perfectly, but when i try to build for WindowsPhone, i get compile errors regarding the BitStream parameter the OnSerializeNetworkView function receives.

    Has anyone managed to make this work? How??