Salut! I have a draft for anti-aircraft gun behaviour. It is not controlled by a player, but by AI. Illustration: http://s15.postimg.org/c955yj623/Copy_of_FSM_20mm_Fla_K_38.jpg There is no much animation in 3D model: only turning the turret and elevating the barrel. May be some muzzle flashes with sounds. Is there any way to use Unity3D FSM capabilities to code my AA-gun? If possible, how can I do it? What should I study? Thank you!