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How can I use the long varialbe in Unity MeshFilter.mesh

Discussion in 'World Building' started by Tim0710h, Nov 17, 2020.

  1. Tim0710h

    Tim0710h

    Joined:
    Oct 4, 2020
    Posts:
    3
    Hello,
    I want to create a big map with height elevation visualisation.
    This Map would be something about two to five thousand verts per side which corresponds to around 4 to over twenty million verts. An Integer can only be up to around 65000. A long would be good for this, it can go over four billions.
    But the Unity mesh wont allow me to feed an array of type long in it.

    Anyone how can help me?
    Thank you in advance!
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    548
    JoeStrout likes this.
  3. Tim0710h

    Tim0710h

    Joined:
    Oct 4, 2020
    Posts:
    3