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How can i use Secondary Map with Render Pipeline?

Discussion in 'Shaders' started by EvilBozkurt, Feb 19, 2020.

  1. EvilBozkurt

    EvilBozkurt

    Joined:
    Jul 25, 2017
    Posts:
    4
    I have to use Render Pipeline in my project. And almost all of my materials use secondary map. Like this. But URP/Lit dont have Secondary Map. Like this. How can i use Secondary Map with Render Pipeline? I think I have to create it with Shader Graph? If this is true, can you help me for create it?
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
  3. Endlesser

    Endlesser

    Joined:
    Nov 11, 2015
    Posts:
    89
    I have the same need, wondering if anyone solved it or have other way to get it done?
     
  4. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,550
    bgolus already gave a solution. Use shadergraph, you can make a URP/Lit graph and add your extra inputs in it and blends them as needed into the output normal/diffuse/etc...
     
  5. Endlesser

    Endlesser

    Joined:
    Nov 11, 2015
    Posts:
    89
    Thank you for the details:)