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How can I use IK with animation?

Discussion in 'Animation' started by unity_JMRseqHug1XhFg, Feb 4, 2019.

  1. unity_JMRseqHug1XhFg

    unity_JMRseqHug1XhFg

    Joined:
    Feb 4, 2019
    Posts:
    2
    Hello! sorry for my poor English!

    I use Orion that is IK system with animation.
    I can not overwrite animation data from Orion.

    And I was said "Move the animator that will add delta animation on top of Orion data below the VRPN component.",(vrpn component is the IK script.)

    First, I moved animator below the componet, and checked root motion,
    But I could not apply animation to character's arm (transform position).

    Next, I checked IK pass, that is in animation clip, but didn't work yet.

    I have another problem that I don't understand about root motion.
    Because the information I searched is different from my Unity UI.
    How do you make "delta" animation...

    I use the version2.2f1.

    If you know what I should check, please let me know!

    Thank you.

    Ryo
     

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  2. unity_JMRseqHug1XhFg

    unity_JMRseqHug1XhFg

    Joined:
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    Posts:
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    I was wrong a pic
     

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