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How can I use DirectInput Force Feedback in steering wheels?

Discussion in 'Editor & General Support' started by Dreamwriter, Oct 18, 2016.

  1. Dreamwriter

    Dreamwriter

    Joined:
    Jul 22, 2011
    Posts:
    472
    I want to support more than just Logitech steering wheels (which have a Unity plugin); I want to support "pro" steering wheels like Fanatec's ClubSport and others, so I need full DirectInput ForceFeedback. It seems that Unity doesn't have direct support for that, is there a way to embed DirectInput calls into Unity or something? Any good plugins out there for it?
     
  2. rifter

    rifter

    Joined:
    Jan 1, 2013
    Posts:
    7
    This was almost one year ago, had someone found a solution ?
     
  3. Dreamwriter

    Dreamwriter

    Joined:
    Jul 22, 2011
    Posts:
    472
    My company is using Vehicle Physics Pro, which includes a simple DirectInput wrapper DLL, which we use for Force Feedback. It’s not ideal, but it works, we’ve used it on three different steering wheels from different manufacturers. I’ve also heard that the Logitech SDK on the AssetStore works for different wheels since it also acts as a DirectInput wrapper, though there was some problem with that that caused VPP to use something else.
     
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