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How can I use cardboard SDK for unity3d to develop a VR app without loading the libvrunity.so file?

Discussion in 'AR/VR (XR) Discussion' started by Calvinyu, Sep 21, 2015.

  1. Calvinyu

    Calvinyu

    Joined:
    Sep 17, 2015
    Posts:
    1
    I found most of functions in the libvrunity.so are useless for me, and I want to implement the distortion correction and sensor fusion in C# scripts.But when I comment private static extern void SetTextureId(int id) in the BaseCardboardDevice class I will get a black screen.