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How can I tell if I'm using asmdefs everywhere I should?

Discussion in 'Editor & General Support' started by AcademyOfFetishes, May 5, 2019.

  1. AcademyOfFetishes

    AcademyOfFetishes

    Joined:
    Nov 16, 2018
    Posts:
    219
    My build time is 11 seconds long, but on a brand new project, it takes 5 seconds. I think this discrepancy is because I could be doing better with my asmdefs. Specifically, I'm wondering if I'm missing an asmdef somewhere that I should have one. How can I tell if this is the case? I'm looking for something more definitive than "use your eyes and make sure there's an asmdef in every root that has a .cs script." Is there someway that Unity can tell me if I did it right or wrong? Can it print out what it's compiling?
     
    Last edited: May 5, 2019