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How can I set active for entity in Tiny mode

Discussion in 'Project Tiny' started by wingyplus, Feb 28, 2019.

  1. wingyplus

    wingyplus

    Joined:
    Jul 27, 2015
    Posts:
    2
    As title mentioned, I've scenario that show something when player pressed a button. On Unity C#, we can do it by calling SetActive on the game object. But on Tiny mode, I didn't see anything like this.
     
  2. Zoelovezle

    Zoelovezle

    Joined:
    Aug 7, 2015
    Posts:
    54
    Search through posts . Already have been answered !
     
  3. wingyplus

    wingyplus

    Joined:
    Jul 27, 2015
    Posts:
    2