Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question How can I program animations from the animator tab?

Discussion in 'Scripting' started by lucutes, Jun 6, 2020.

  1. lucutes

    lucutes

    Joined:
    May 27, 2020
    Posts:
    12
    I'm new to Unity and I have little knowledge to scripting, but this is my last task towards my project - program WASD movements for the character.

    I followed some tutorials, I managed to set up the animator thing and it works in the bottom right corner viewport. But when I tried adding C# script with basic movements, it didn't work. Is there a more easier or appropriate way to add basic scripts for the character that I could control with WASD in the main viewport?

     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,971
    I assure you it works. Source: I do it all the time.

    If you're having problems, try a different tutorial.

    If you have a specific problem, here is how to report problems productively in the Unity3D forums:

    http://plbm.com/?p=220
     
  3. lucutes

    lucutes

    Joined:
    May 27, 2020
    Posts:
    12
    I'm still not sure with how I've set my project up. So far, a lot of tutorials need to write a "Rigidbody" variable in C#. In the video, the variable gets colored, mine does not. It also happens to other commands, I tried ignoring all of this, but it resulted in an error.

    "public class AppleInput : MonoBehaviour" the input for me is colored, but the Mono isn't, saying it just in case.

    I'll include the picture (on the left, it's the tutorial vid):


    Then of course, I get this:
    upload_2020-6-6_22-35-37.png