Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Question How can I make the terrain look less metallic and more natural?

Discussion in 'General Graphics' started by LazyGhost15, Sep 15, 2023.

  1. LazyGhost15

    LazyGhost15

    Joined:
    Feb 12, 2022
    Posts:
    122
    upload_2023-9-15_11-6-31.png
    This is an image from a map I made using 3D cubes, but the cubes don’t look like a grass cube but more of a green metallic cube… and the way the light reflects from the cubes make it feel even less natural. How can I make this cubic environment look much more “natural”?
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,251
    By changing the material properties?
    Most lit games use metalic/specular textures as well to make it more dynamic, instead of just a solid plane.
    I think Minecraft is practically unlit textures with a custom shadow pass
     
  3. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,804
    DevDunk is totally right. Heres a better way to explain it: If you are using a "lit" based shader, you will have that same shinny look. So theres a few things to check. Are you using lit or unit shader?. Next is all textures have an Import setting called Alpha Source, make sure its set to "None", basicly removing the alpha channel on that texture...
     
    DevDunk likes this.