Hi, I hope this is the right place to post this question. It was the only link to a forum in the Cinemachine documentation. If it's not, I apologize but I would appreciate some help nonetheless. I'm trying to use Cinemachine to make my camera look at a particular object in the game. I'm looking for a method like: Cinemachine.myCamera.LookAt(someObject); Not exactly like that, but hopefully you get the idea. I just need the camera to "focus" on this object and keep it centered on the viewport. From everything that I've read about Cinemachine, this should be completely doable and seems to be a rather primitive task compared to other things that Cinemachine can do. Nonetheless, this functionality is really all that I want from Cinemachine. Nothing fancy. Yet, after skimming and re-skimming the docs, I can't find anything which allows me to do this in a simple way. I'd prefer not to create a virtual camera just to do this functionality, but I will do it if it's the only way. However, even if that is the only way, I cannot find a way to do it in the docs. I'm obviously a n00b with Cinemachine so I'd appreciate any pointers.