Hi Forum. I have earlier created a thread with the subject of how to create a laserpointer/graphic raycaster, but I gave up on that. Instead I thought about triggering UI buttons/UI elements with a GazePointer. Why is what I have so far not working? It doesnt come up with any errors? Where did I set up the things incorrectly? I used this link: In the picture below is my Unity project. In my Hierarchy I have the menu on as shown here. I toggle it off, and in game mode (in VR) I can open and close the menu with the X button on the keyboard. In the OVRCamerarig I have the Physics raycaster. The OVRGazePointer is set up like this: And in the EventSystem it is set up like this: I know its a long post. I hope someone can tell me what to do, so I can trigger the UI menu buttons with the Gaze
The gaze ring is showing now!! Fantastic. I dont know what I did. Does anybody know why it seems so far away, disappears sometimes and "goes through" the UI menu and buttons?
Your GazePointer has the HideByDefault checkbox ticked. It hides the pointer when not interacting with a button. Did you find a solution for the "goes through" issue? same problem here.