Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question How can I make animation rigging respond to input?

Discussion in 'Animation' started by ranjansikand, Oct 17, 2021.

  1. ranjansikand

    ranjansikand

    Joined:
    Apr 8, 2021
    Posts:
    108
    'm rigging some animations to make the character motions feel a little more fluid and natural. I followed along with the basic setup and tutorial on Unity Learn and it looks great. The only issue is that it doesn't react to input, even if I set the target object to something that is controlled by input; I can only control it by manipulating the target in the scene view.

    Is there a way I can set this to react to look toward the mouse position, or will I need to change my implementation?

    at the moment, I'm using multi-aim constraint, not two-bone IK constraint, but I did it in the way outlined in the link above.
     
  2. ranjansikand

    ranjansikand

    Joined:
    Apr 8, 2021
    Posts:
    108
    Solved - it was a bug in my input. Fairly easy to pin the target otherwise.