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How can I know if InitializeAsync() / CheckForCatalogUpdates() failed

Discussion in 'Addressables' started by kmy_, Apr 14, 2020.

  1. kmy_

    kmy_

    Joined:
    Apr 19, 2018
    Posts:
    4
    InitializeAsync()
    Exception encountered in operation Resource<Object>(catalog_1.hash): Unknown error in AsyncOperation
    Exception encountered in operation Dependencies: Unknown error in AsyncOperation
    but Status of the handle is Succeeded and OperationException is null.

    CheckForCatalogUpdates()
    Exception encountered in operation Resource<String>(catalog_1.hash): Unknown error in AsyncOperation
    Exception encountered in operation Dependencies: Unknown error in AsyncOperation
    and same.

    Without handling these errors, we can't ensure that every user has latest bundles :(
    Is there any workaround?

    Unity 2018.4.21f1, Addressables 1.7.5
     
    Last edited: Apr 14, 2020
  2. MingKKK

    MingKKK

    Joined:
    Apr 13, 2019
    Posts:
    15
    I have the same problem! I get this error when I run the game in UnityEditor after many manual operations(“Default Build Script” && "check for content update restrictions" && "update a previous build")
    I also need some help!
     
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,816
    I'll forward this over to the team for them to look into for you all!
     
  4. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,816