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Question How can i isolate the render texture from the global custom post processing shader (Blit)

Discussion in 'Universal Render Pipeline' started by Omar_Sadek, Sep 13, 2021.

  1. Omar_Sadek

    Omar_Sadek

    Joined:
    Nov 23, 2018
    Posts:
    3
    I used this method to create custom post processing effects using render feature. The problem is whenever i apply the effect, It applies globaly on the screen (Scene Window, Main Camera, RenderTextures), The render texture that i'm using renders only one layer but still it has the effect on it which ruins the whole thing. The effect is kinda "baked" to the scene.


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    Last edited: Sep 13, 2021
  2. Omar_Sadek

    Omar_Sadek

    Joined:
    Nov 23, 2018
    Posts:
    3
    I fixed the issue by adding a renderer to the renderer list, then assign one per camera. That way, i can apply the effect exclusively to the renderer.