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Resolved How can I implement video call with WebRTC?

Discussion in 'Unity Render Streaming' started by itsnottme, Jul 20, 2021.

  1. itsnottme

    itsnottme

    Joined:
    Mar 8, 2017
    Posts:
    129
    Hello, I am trying to add video call to my Android and iOS app. (I know that Android is not available in Preview version yet.)

    I am using the VideoReceive scene as an example. I am not sure though how to capture video and audio from the camera though.
    WebCamTexture using the front camera might work for the video part, but I can't add it to the MediaStream.

    Also, is there a way to use a signaling server without using Render Streaming?
    I would like to be able to run Android in ARMv7 (32 bits).

    Thanks.
     
    Last edited: Jul 21, 2021
  2. kazuki_unity729

    kazuki_unity729

    Unity Technologies

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    Aug 2, 2018
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  3. itsnottme

    itsnottme

    Joined:
    Mar 8, 2017
    Posts:
    129
  4. kazuki_unity729

    kazuki_unity729

    Unity Technologies

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    Aug 2, 2018
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  5. sivabalan93

    sivabalan93

    Joined:
    Dec 5, 2017
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    Does it work for webGl platfrom?
     
  6. kazuki_unity729

    kazuki_unity729

    Unity Technologies

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  7. sivabalan93

    sivabalan93

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    Dec 5, 2017
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  8. ajavjari

    ajavjari

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    May 23, 2019
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  9. kazuki_unity729

    kazuki_unity729

    Unity Technologies

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  10. ajavjari

    ajavjari

    Joined:
    May 23, 2019
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    @kazuki_unity729
    I have a node.js own server with authentication which gives me token
    I guess socket.io package isn't used in this example.
    So Is there any option to implement this with token?
    Can you please guide me?
     
  11. kazuki_unity729

    kazuki_unity729

    Unity Technologies

    Joined:
    Aug 2, 2018
    Posts:
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    We don’t provide the authentication for websocket.
    You need to find a solution by yourself.