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Question How can I ignore the the transform of a parent for multi-aim constraint?

Discussion in 'Animation Rigging' started by Krooq, Mar 4, 2021.

  1. Krooq


    Jan 30, 2013

    In this Brackeys video I'm sure most people have seen... (at 9:27 or ?t=567)

    The head and rotates to look at a target using a multi-aim constraint and the chest does the same with a smaller weight to look more natural.
    This looks great but because the head is a child of the chest the head isn't actually looking at the target due to the added rotation from the parent transform (chest).

    How can I prevent this?
    Ideally the head would look directly at the target and the chest would just rotate a % of the amount towards the target.
    Last edited: Mar 4, 2021