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How can I get this "Dark room corners" effect on my 3D map?

Discussion in 'Global Illumination' started by BorjaZoroza, Jan 19, 2019.

  1. BorjaZoroza

    BorjaZoroza

    Joined:
    Aug 14, 2017
    Posts:
    28
    Hello and thanks in advance for reading!

    I know it's probably a very basic thing, but since I don't know the right name for this lighting effect I just can't figure it out.

    Here's what I'd like to achieve:

    My guess is you have to use baked lights, but since I have a big interior map...does that mean I'm gonna have to place tons of point lights everywhere?

    Thanks again for the help!
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,438
  3. BorjaZoroza

    BorjaZoroza

    Joined:
    Aug 14, 2017
    Posts:
    28
    Thank you! I did try the ambient occlusion option in post-processing profiles, but it doesn't seem to work on any of the objects. Does it work regardless of the material shaders used?
     
  4. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    160
    Turn up your baked Ambient Occlusion a lot :D
     
    kristijonas_unity likes this.
  5. mgear

    mgear

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    Aug 3, 2010
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    and requires camera depth texture, but if its some default materials and shaders, probably that should be there..