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Question How can I execute my render feature after the post-processing global volume?

Discussion in 'Universal Render Pipeline' started by dccoo, Feb 13, 2023.

  1. dccoo

    dccoo

    Joined:
    Oct 3, 2015
    Posts:
    161
    I have a custom render feature which is set to execute after rendering.
    I also have a global volume in my game, which is executing after everything, including my render feature.
    My question is: how can I make my render feature execute after the global volume?
     
  2. alexander_degtyarev

    alexander_degtyarev

    Unity Technologies

    Joined:
    Dec 8, 2020
    Posts:
    3
    Have you tried setting the renderPassEvent property of your ScriptableRenderPass to RenderPassEvent.AfterRenderingPostProcessing?