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How can I do networking with external APIs in Tiny?

Discussion in 'Project Tiny' started by james_kim, Mar 27, 2020.

  1. james_kim

    james_kim

    Joined:
    Oct 27, 2016
    Posts:
    1
    Hello,
    I am a beginner of Unity Tiny and I don't know much about C#.
    I've built a sample code.(WASM)
    And I'm trying to implement a small project based on that.
    The problem is that I have to bring data into Tiny through external networking.
    Is there a way to send and receive external data through Http Request, XmlHttpRequest, or Websocket within Tiny?
    I couldn't find it in the sample code.
    Can I use the networking api included in UnityEngine in Tiny Unity C# or should I implement such features myself?

    Please help me if you are kind enough to explain or share about it.(If possible, with the code)
     
  2. JakHussain

    JakHussain

    Joined:
    Oct 20, 2016
    Posts:
    318
    I asked this in the DOTS forum and got a response saying that they're planning on developing a garbage free web request API for dots but there's not even a rough ETA for it and they recommended using either UnityWebRequests or HttpWebRequests which aren't allowed in tiny.

    My guess is we won't see this for another year so I would suggest either develop a hybrid project and ditch the tiny runtime or stick with the tiny runtime and ditch the networking.
     
    exoainteractive likes this.
  3. GilCat

    GilCat

    Joined:
    Sep 21, 2013
    Posts:
    621
    What is the status of this? Is there any way to do http web requests without going into javascript?
     
  4. leon-sunday

    leon-sunday

    Joined:
    May 19, 2020
    Posts:
    10
    Well The latest doc from them says that http is not supported
     
    NopTanakhon and GilCat like this.
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