Search Unity

Question how can i disable input provider?

Discussion in 'Cinemachine' started by seoyeon222222, May 4, 2021.

  1. seoyeon222222

    seoyeon222222

    Joined:
    Nov 18, 2020
    Posts:
    186
    i'm using "cinemachine virtual camera" with "cinemachine Input Provider"
    (Add Extension)

    and binding XY Axis to new input system Input Action
    upload_2021-5-4_8-42-3.png

    It works well.

    However, the problem is as follows.

    If i disabled "Player"(binding input action) in script, cinemachine's aim still works.
    Even if i turn off(disable) the input provider component on inspector, it still affects.
    How vcam's aim still works?
    I want to temporarily prevent input that affects the cinemachine aim.

    What is the appropriate way?
     
  2. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856
    What's your Cinemachine version?
     
  3. seoyeon222222

    seoyeon222222

    Joined:
    Nov 18, 2020
    Posts:
    186
    Unity : 2020.3.5f1 / URP / cinemachine 2.6.3
    I updated 2.6.4 but it was still the same problem.)
     
  4. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856
    I believe, this bug was fixed after 2.6.4.
     
  5. seoyeon222222

    seoyeon222222

    Joined:
    Nov 18, 2020
    Posts:
    186
    Was this a known issue?
    As far as I know, the latest version of verified is 2.6.4.

    It hasn't been officially released yet, but is it resolved in the preview version?
     
  6. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856
    Yes, it is fixed in 2.7.3, which is preview currently.
     
    seoyeon222222 likes this.
  7. stickylab

    stickylab

    Joined:
    Mar 16, 2016
    Posts:
    92
    can u gimme example how to disable the inputs by other script ,