I want to be able to render the environment in the headset without any movement at all, so no head tracking, rotation or following. If you tilt your head at all the screen would say completely motionless and fixed, but you could still see in the 3D space. I've looked around for some solutions but can't find anything up to date. Can it be easily done without the Oculus Utilities package? I am just running Unity with Virtual Reality Supported ticked in the player settings. The idea is to toggle this off and on for people who struggle with virtual reality motion sickness.