Search Unity

How can I delete assets, created with previous package import?

Discussion in 'Getting Started' started by delirium, Sep 25, 2018.

  1. delirium

    delirium

    Joined:
    Jul 5, 2012
    Posts:
    5
    Let's say I have 2 assets: A.cs and B.cs
    I publish these 2 assets with my.unitypackage (Assets > Export Package)

    After that I decided I do not need B.cs anymore, so I deleted it
    I publish single A.cs asset with my.unitypackage again.

    However for those people, who imported first package before second one, old B.cs asset will not be removed
    So is it possible to remove B.cs somehow?

    Please, help
     
  2. halley

    halley

    Joined:
    Aug 26, 2013
    Posts:
    2,445
    You can ask them politely to delete it, especially if it somehow interferes with proper operation.

    But the customers downloaded what you provided... and maybe have customized their copy of the extra script, or committed it to their own backups and version control systems. So the answer is no, once published, it's a bit out of your control.
     
    Ryiah and delirium like this.
  3. delirium

    delirium

    Joined:
    Jul 5, 2012
    Posts:
    5
    @halley , thank you for explanation!