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How can I bake particles into mesh?

Discussion in 'Animation' started by yuriki, Feb 3, 2014.

  1. yuriki

    yuriki

    Joined:
    Jun 19, 2013
    Posts:
    7
    I generate particles when something get broken in a game. And I want these particles to stay at those position forever. But when particles are too many on the level - the FPS slow down dramatically. So I want to bake those particles into mesh OR disable collision calculation after some limitation speed. How can I achieve this?