Unity 2020.2.3, Windows 10, using Visual Studio 2019. When I "Build and run" my app runs for a little while but then crashes: Once that green bar fills up it just terminates. I know windows used to offer me to Debug / Retry / Cancel. How can I attach to a crashing app? I know I can modify the build settings to wait for a debugger before starting, but I want to attach to a crash and see what caused it. or at least a stack trace! I remember back in the Windows XP days there used to be a "Debug / Retry / Cancel" option when an app crashes. I haven't seen that in a while. is this something I need to configure on windows? PS: I found the cause of the crash (my code throwing an exception) but that's even more frustrating because the exception callstack/message are nowhere to be seen.