Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

How can I animate depth of field/post process stack changes with timeline editor?

Discussion in 'Editor & General Support' started by knocking, Jul 18, 2017.

  1. knocking

    knocking

    Joined:
    Apr 10, 2014
    Posts:
    26
    Hi guys,

    We had to write a custom script to expose some of the post process stack parameters and are still in the process of figuring our a workflow for the animators to easily animate camera changes such as depth of field and color grading at given moments in the cut scene.

    It's a shame since I thought cinemachine/timeline editor would expose these settings for us?

    I've been looking everywhere to find out if i'm missing something altogether.

    Any pointers?
     
  2. knocking

    knocking

    Joined:
    Apr 10, 2014
    Posts:
    26
    Sorry for bumping this thread, but i'm just frustrated cause I can't find any docs or tutorials about this. I mean Unity gives us timeline editor but how can we animate our cameras properly without keying the post process stack from within it?

    Meanwhile, we are still working on our custom scripts to help with this, but I just want to point out this shortcoming (if it is so) so that unity devs can give us some feedback about something that simply should be accessible out of the box.
     
  3. bluesixteen

    bluesixteen

    Joined:
    Nov 17, 2016
    Posts:
    28
    It's a shame indeed. I guees I'll keep using the legacy DoF and CA.
     
  4. Dreamcube017

    Dreamcube017

    Joined:
    Dec 20, 2009
    Posts:
    253
    Wait, is there really no simple way to animate the post effects stack inn Timeline? That's... that's so... UNITY! If I am wrong, PLEASE correct me.