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How can I add a Rigidbody to a Mixamo.com character without using Is Kinematic ?

Discussion in 'Physics' started by dubiduboni_unity, Feb 11, 2019.

  1. dubiduboni_unity

    dubiduboni_unity

    Joined:
    Feb 11, 2019
    Posts:
    116
    I downloaded a character from Mixamo.com
    The character have Animator and a Rigidbody and a Box Collider.
    The mode I downloaded name is: medea_m_arrebola

    In the Animator in Avatar I'm using the medea_m_arrebolaAvatar
    In the medea_m_arrebolaAvatar in the the Inspector in the Rig tab Animation Type is Humanoid and Avatar Definition is Create From This Model

    In the Animator I'm using a State name Walk and in the state using HumanoidWalk animation.
    So when the game is start the medea_m_arrebola character start walking forward.

    The medea_m_arrebola enter doors the doors open and close fine.
    I need a Rigidbody on my character to be able to make the character open doors.

    The problem is that if I'm not using Is Kinematic on the medea_m_arrebola character Rigidbody the character will either float in the air rotate will get crazy or not move at all. I must enable true using the Is Kinematic.

    But if I'm using Is Kinematic it will make the character and the characters near him to shake/stuttering.
    If the Is Kinematic is off enable false then it will not shake/stuttering but also won't move.

    I will upload a short video soon showing it. But I think I explained the problem as much as I can.