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Discussion in 'Entity Component System' started by tuf_dev, Jul 18, 2018.

  1. tuf_dev

    tuf_dev

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    Last edited: Jan 24, 2022
  2. recursive

    recursive

    Joined:
    Jul 12, 2012
    Posts:
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    You can't access gameobjects or monobehaviours or their API functions in jobs.

    The workaround would be to have a managed lookup table mapping in a system or if your gameobjects use the hybrid ECS to map the objects to draw.

    There's a mesh instance renderer complete with culling data.
     
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