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How can Environment Reflections influence the color of the cube?

Discussion in 'Global Illumination' started by Koval331, Feb 7, 2019.

  1. Koval331

    Koval331

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    Let's say I create a new scene and paste a simple gray cube in there with color #4D4D4D, for example.
    • If I go to Lightning->Scene->Environment and set the Intensity Multiplier in the Environment Lightning section to 0 I will have my cube darkened.
    • Then if I set the Intensity Multiplier in the Environment Reflections section to 0 I will have my cube darkened again.
    Environment Lightning configures ambient lightning so I understand why my cube became darker, but why the same thing happened with Environment Reflections? My cube does not have a reflection probe and it is the only object in the scene?

    How can Environment Reflections influence the color of the cube?
     
  2. AcidArrow

    AcidArrow

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    If you don't have reflection probes in the scene, it falls back to using the "global" one, which is the "Environment Reflections" one.
     
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  3. Koval331

    Koval331

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    So despite the fact that I did not do any conguration on the cube it still reflects the light from the deault reflection probe? Ok, can you tell me please where I can find the settings to control this behaviour on an object?
     
  4. AcidArrow

    AcidArrow

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    Not sure actually. Don't use the standard shader?
     
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