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Resolved How can Building Pipeline be used externally?

Discussion in 'Asset Bundles' started by kbop2000, Dec 21, 2020.

  1. kbop2000

    kbop2000

    Joined:
    Apr 17, 2019
    Posts:
    14
    Hello
    I'm making an interactive fairy tale program.
    This program is divided into two, one with the ability to read and run AssetBundle and the other with the ability to create AssetBundle.

    Programs that produce fairy tales should use 'BuildPipeline' and users want to build and distribute Unity editors rather than using them themselves. If it goes like this,

    1. Build and deploy an assimilation authoring program
    2. Build and deploy other programs (WPF, MFC etc..) using only core functionality


    I'd like to know how to use only the Build Pipeline function externally
    Thank you.
     
  2. nilsdr

    nilsdr

    Joined:
    Oct 24, 2017
    Posts:
    374
  3. kbop2000

    kbop2000

    Joined:
    Apr 17, 2019
    Posts:
    14