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Question How can add support of Japanese symbols in TextMeshPro?

Discussion in 'UGUI & TextMesh Pro' started by magister_yoda_, Mar 6, 2023.

  1. magister_yoda_


    Mar 27, 2016
    Hello. I have support of 10 different locale in my game, including Chinese, Japanese and Korean languages.
    I use Freude font. If I add a Legacy text on Canvas and set this font, it displays Japanese symbols just fine.
    But if I create a FontAsset from this font and use it on TextMeshPro, then TMP doesn't display these symbols.

    I think I don't understand something fundamentally in TextMeshPro and Font Asset Creator. Can you explain me, how can I support all my 10 languages? Should I create separate font for each language or I can create a font for all the languages?