Search Unity

How can a user pay to see no ads anymore?

Discussion in 'Unity Ads & User Acquisition' started by Patrick_Rainer, Sep 14, 2019.

  1. Patrick_Rainer

    Patrick_Rainer

    Joined:
    Feb 26, 2018
    Posts:
    49
    Hello

    I did already google a lot on this question but did not find a solution. So how can a user make a "buyout" from seeing ads. Do I have to publish two versions of the game? Is there an one-game solution?

    Thanks for helping.
     
  2. Schorey

    Schorey

    Joined:
    Jan 11, 2017
    Posts:
    2
    General idea:
    -Create an in-app purchase to remove ads
    -In your code check if person paid to remove ads, if so don't play ads for that user
     
  3. Patrick_Rainer

    Patrick_Rainer

    Joined:
    Feb 26, 2018
    Posts:
    49
    I am not experienced with the advertisement class, so sorry I have following question. Will this information be saved in a online userFile, so if the user reinstalls the app, or buying a new handy still stored somewhere in his user information?

    Otherwise when I would save it in the playerPrefs it would be gone after a complete reinstall, right?

    Thank you.
     
  4. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    Information about players' purchases should be stored somewhere on the server. That information should be loaded, when app is started by player. Rest should be simple bool switch.